Digimon World Dawn (Digimon Story Moonlight in Japan) is Digimon video games for the Nintendo DS handheld game console. They were released in Japan on March 29, 2007. The games’ English names were officially confirmed on May 16, 2007, and were officially released on September 18, 2007.
Players that aren’t familiar with the Digimon franchise won’t get much help from Dawn/Dusk. Digimon World Dawn assumes the player knows what’s going on, and it was probably developed for fans of the franchise, or at least people that played its prequel, Digimon World DS. Thankfully, there isn’t too much to get. The entire world is digital, and humans can enter it, befriend sentient monsters, then make them beat each other up in an amalgamation of a martial arts tournament and a cockfight.
Trouble starts in the digital world when a virus busts in and disrupts connections to various areas, and somehow turns a bunch of Digimon into digieggs. So as the hero, players have to investigate the cause of this virus and try to restore order to the digital world.
Dawn/Dusk is pretty standard RPG fare. Players control a ridiculously dressed hero or heroine through an isometric world full of themed “caves.” While in these areas, monsters will randomly attack, throwing the player into a battle mode. Dawn/Dusk uses the popular collection-oriented monster team for the battle party and players can collect hundreds of different Digimon through battles, or “digivolving” acquired monsters to get new ones.
Players that did pick up the first Digimon game on the DS will likely feel very familiar with Dawn/Dusk. In fact, that’s Digimon World Dawn‘s major fault. The levels are all very familiar, and there is an unshakeable sense of digi-been there, digi-done that. Everything that made Digimon World stand out is back again, but this time it’s not new. The previous game had made some good steps to separate the Digimon franchise from its competitors. The developers didn’t add much in the way of truly unique gameplay elements to further that progression.
In fact, the biggest change Digimon World Dawnmade is actually a detriment. The story has been delegated to a Quest system. In order to progress the story, players go to an office, and talk to a Digimon behind a counter to receive the next part of the story. This is how all the quests work, and for the side quests it’s fine. Digimon ask for help, and trainers can come to the office to see what requests have been made. Why, however, would the Chief of the Union go to the petty grievances office to ask the player personally to go save the world? It completely destroys any pulse the story has, and makes the main character seem more like an errand boy than a hero.
|Digimon World Dawn|
|Developer(s)||Namco Bandai Games|
|Publisher(s)||Namco Bandai Games|
|Genre(s)||Role-playing video game|
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